99 Ways to Die
From DoomWiki.org
99 Ways to Die | |
---|---|
Outdoor area in MAP03 | |
Author | Warren Marshall |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1996 |
Link | Doomworld/idgames |
This mod was one of the ten 1996 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
---|
This article or section is a stub. Please help the Doom Wiki by adding to it. |
99 Ways to Die is a three-level PWAD for Doom II, released in 1996 by Warren Marshall. It was named by Doomworld as one of the ten best mods of 1996. It was noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.". [1]
Story
According to the PWAD's text file, four arch-viles have taken over a castle. The player's objective is to kill them. One of the arch-viles first appears in the second level, while the remaining are found in the final level.
Content
Levels in 99 Ways to Die have no name given. MAP03 cannot be completed on the Ultra Violence or Nightmare! difficulties because a vital teleport destination is erroneously marked to appear only on the "Hurt Me Plenty" difficulty or below. A fix by Memfis can be found in the "External Links" section of this article.
Levels
External links
- 99 Ways to Die at Doomworld/idgames
- 99 Ways to Die (archived 🏛) at the Doomed Speed Demos Archive
- MAP03 fix provided by Memfis
- The DWmegawad Club Playthrough
- One Man Doom review
References
- ↑ Stine, Andrew (Linguica) (10 December 2003). "The Top 100 WADs of All Time: 1996." Doomworld. Retrieved 15 June 2018.