Difference between revisions of "99 Ways to Die"

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'''99 Ways to Die''' is a three-level [[PWAD]] for [[Doom II]], created in 1996 by Warren Marshall. It was named by [[Doomworld]] as one of the [[Top 100 WADs of All Time#1996|ten best mods of 1996]].
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'''99 Ways to Die''' is a three-level [[PWAD]] for [[Doom II]], released in 1996 by [[Warren Marshall]]. It was named by [[Doomworld]] as one of the [[Top 100 WADs of All Time#1996|ten best mods of 1996]]. It was noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.". {{cite web|author=Stine, Andrew (Linguica)|title=The Top 100 WADs of All Time: 1996|url=https://www.doomworld.com/10years/bestwads/1996.php|publication=Doomworld|publishdate=10 December 2003|accessdate=15 June 2018}}
  
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== Story ==
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According to the PWAD's text file, four [[Archvile]]s have taken over a castle. The player's objective is to kill them. One of the archviles first appear in the second level, while the remaining are found in the final level.
 
== Content ==
 
== Content ==
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Levels in 99 Ways to Die have no name given. MAP03 cannot be completed on the Ultra Violence or Nightmare! difficulties because a vital teleport destination is erroneously marked to appear only on the "Hurt Me Plenty" difficulty or below. A fix by [[Memfis]] can be found in the "External Links" section of this article.
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=== Levels ===
 
* [[MAP01 (99 Ways to Die)|MAP01]]
 
* [[MAP01 (99 Ways to Die)|MAP01]]
 
* [[MAP02 (99 Ways to Die)|MAP02]]
 
* [[MAP02 (99 Ways to Die)|MAP02]]
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* [https://www.doomworld.com/forum/topic/100567-the-dwmegawad-club-plays-99-ways-to-die-troopers-playground-talosian-incident/?do=findComment&comment=1872720 MAP03 fix provided by Memfis]
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* [[The DWmegawad Club]] [https://www.doomworld.com/forum/topic/100567-the-dwmegawad-club-plays-99-ways-to-die-troopers-playground-talosian-incident/  Playthrough]
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* One Man Doom [https://onemandoom.blogspot.com/2011/07/99-ways-to-die-99wayswad.html review]
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==References==
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<references />

Revision as of 09:38, 15 June 2018

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99 Ways to Die is a three-level PWAD for Doom II, released in 1996 by Warren Marshall. It was named by Doomworld as one of the ten best mods of 1996. It was noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.". [1]

Story

According to the PWAD's text file, four Archviles have taken over a castle. The player's objective is to kill them. One of the archviles first appear in the second level, while the remaining are found in the final level.

Content

Levels in 99 Ways to Die have no name given. MAP03 cannot be completed on the Ultra Violence or Nightmare! difficulties because a vital teleport destination is erroneously marked to appear only on the "Hurt Me Plenty" difficulty or below. A fix by Memfis can be found in the "External Links" section of this article.

Levels

External links

References

  1. Stine, Andrew (Linguica) (10 December 2003). "The Top 100 WADs of All Time: 1996." Doomworld. Retrieved 15 June 2018.