Difference between revisions of "A.L.T."
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'''A.L.T.''' is a 32-level [[megawad]] for [[limit-removing]] compatible [[source port]]s, released in 2012 by [[Clan B0S]]. It features new textures, new sound effects, a custom soundtrack, and notably a different death animation for the [[revenant]], as well as spectre variants of the [[zombieman]], [[sergeant]] and [[imp]]. The plot follows the protagonist as he journeys into a strange and hostile world after surviving a plane crash. | '''A.L.T.''' is a 32-level [[megawad]] for [[limit-removing]] compatible [[source port]]s, released in 2012 by [[Clan B0S]]. It features new textures, new sound effects, a custom soundtrack, and notably a different death animation for the [[revenant]], as well as spectre variants of the [[zombieman]], [[sergeant]] and [[imp]]. The plot follows the protagonist as he journeys into a strange and hostile world after surviving a plane crash. | ||
− | A.L.T. was initially a personal project developed by [[Michailo Kolybenko (Azamael)]].{{cite web|author=Ryerson, Liz (ella guro)|title=The Doom Mod That Best Describes Our Uncanny Reality|url=https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker|publication=Vice|publishdate=30 Jan 2018|accessdate=}}{{cite web|author=[[BeeWen]]|title=A.L.T.|url=http://i.iddqd.ru/viewtopic.php?t=266&page=6|publication=Doom Power|publishdate=4 May 2012|accessdate=}} He later donated the project to Clan [B0S] and they began to work on it together. However, Azamael left mid-production, leaving [[Lainos]] and [[BeeWen]] to spearhead the finishing of A.L.T.. The two called for contributions from the Russian Doom community, and did heavy uncredited edit work to many levels.{{cite web|author=Ryerson, Liz (ella guro)|title=The Doom Mod That Best Describes Our Uncanny Reality|url=https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker|publication=Vice|publishdate=30 Jan 2018|accessdate=}}{{cite web|author=[[Lainos]]|title=A.L.T.|url=http://i.iddqd.ru/viewtopic.php?t=266&page=4|publication=Doom Power|publishdate=3 May 2012|accessdate=}} The finishing stage was troubled, with an incident involving the original MAP17 and MAP18 contributing to the eventual dissolution of the clan.{{cite web|author=Ryerson, Liz (ella guro)|title=The Doom Mod That Best Describes Our Uncanny Reality|url=https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker|publication=Vice|publishdate=30 Jan 2018|accessdate=}} A.L.T. was finally released May 2, 2012, and its final version uploaded to the [[idgames archive]] on May 6 of that year. | + | A.L.T. was initially a personal project developed by [[Michailo Kolybenko (Azamael)]].{{cite web|author=Ryerson, Liz (ella guro)|title=The Doom Mod That Best Describes Our Uncanny Reality|url=https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker|publication=Vice|publishdate=30 Jan 2018|accessdate=}}{{cite web|author=[[BeeWen]]|title=A.L.T.|url=http://i.iddqd.ru/viewtopic.php?t=266&page=6|publication=Doom Power|publishdate=4 May 2012|accessdate=}} He later donated the project to Clan [B0S] and they began to work on it together. However, Azamael left mid-production, leaving [[Lainos]] and [[BeeWen]] to spearhead the finishing of A.L.T.. The two called for contributions from the Russian Doom community, and did heavy uncredited edit work to many levels.{{cite web|author=Ryerson, Liz (ella guro)|title=The Doom Mod That Best Describes Our Uncanny Reality|url=https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker|publication=Vice|publishdate=30 Jan 2018|accessdate=}}{{cite web|author=[[Lainos]]|title=A.L.T.|url=http://i.iddqd.ru/viewtopic.php?t=266&page=4|publication=Doom Power|publishdate=3 May 2012|accessdate=}} The finishing stage was troubled, with an incident involving the original MAP17 and MAP18 contributing to the eventual dissolution of the clan.{{cite web|author=Ryerson, Liz (ella guro)|title=The Doom Mod That Best Describes Our Uncanny Reality|url=https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker|publication=Vice|publishdate=30 Jan 2018|accessdate=}} A.L.T. was finally released on May 2, 2012, and its final version uploaded to the [[idgames archive]] on May 6 of that year. |
The megawad received mixed reviews upon release, many criticizing the sound effects and cryptic level design while praising the unique atmosphere. In the following years, A.L.T. has developed a following, with praise directed at the megawad's surreal tone and treatment of narrative. In 2018, it was featured in the [[Top 25 Missed Cacowards]]. | The megawad received mixed reviews upon release, many criticizing the sound effects and cryptic level design while praising the unique atmosphere. In the following years, A.L.T. has developed a following, with praise directed at the megawad's surreal tone and treatment of narrative. In 2018, it was featured in the [[Top 25 Missed Cacowards]]. |
Revision as of 18:47, 19 March 2021
A.L.T. | |
---|---|
Authors | Clan [B0S] |
Port | Limit-removing |
IWAD | Doom II |
Year | 2012 |
Link | Doomworld/idgames |
A.L.T. is a 32-level megawad for limit-removing compatible source ports, released in 2012 by Clan B0S. It features new textures, new sound effects, a custom soundtrack, and notably a different death animation for the revenant, as well as spectre variants of the zombieman, sergeant and imp. The plot follows the protagonist as he journeys into a strange and hostile world after surviving a plane crash.
A.L.T. was initially a personal project developed by Michailo Kolybenko (Azamael).[1][2] He later donated the project to Clan [B0S] and they began to work on it together. However, Azamael left mid-production, leaving Lainos and BeeWen to spearhead the finishing of A.L.T.. The two called for contributions from the Russian Doom community, and did heavy uncredited edit work to many levels.[3][4] The finishing stage was troubled, with an incident involving the original MAP17 and MAP18 contributing to the eventual dissolution of the clan.[5] A.L.T. was finally released on May 2, 2012, and its final version uploaded to the idgames archive on May 6 of that year.
The megawad received mixed reviews upon release, many criticizing the sound effects and cryptic level design while praising the unique atmosphere. In the following years, A.L.T. has developed a following, with praise directed at the megawad's surreal tone and treatment of narrative. In 2018, it was featured in the Top 25 Missed Cacowards.
Content
Levels
|
Soundtrack
|
Built-in demos
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP03: Dies Irae | 3 | 1492 | 0:42.63 |
DEMO2 | MAP13: Knee-Deep in Waste | 3 | 1497 | 0:42.77 |
DEMO3 | MAP25: Dunkelheit | 3 | 1077 | 0:30.77 |
External links
- A.L.T. at Doomworld/idgames
- A.L.T. (2012-05) at the Doom Speed Demo Archive
- A.L.T. (2012-12) at the Doom Speed Demo Archive
- Review at ONEMANDOOM: WAD Reviews
References
- ↑ Ryerson, Liz (ella guro) (30 January 2018). "The Doom Mod That Best Describes Our Uncanny Reality." Vice.
- ↑ BeeWen (4 May 2012). "A.L.T." Doom Power.
- ↑ Ryerson, Liz (ella guro) (30 January 2018). "The Doom Mod That Best Describes Our Uncanny Reality." Vice.
- ↑ Lainos (3 May 2012). "A.L.T." Doom Power.
- ↑ Ryerson, Liz (ella guro) (30 January 2018). "The Doom Mod That Best Describes Our Uncanny Reality." Vice.