ACastle2

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ACastle2
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Author Dwight Victor
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M4. For other maps which occupy this slot, see Category:E1M4.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

ACastle2 is a single-level PWAD for Doom that was released in 1994. It was designed by Dwight "Keoki" Victor.

Walkthrough

Map of ACastle2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The door before the switch that raises the first bridge counts as a secret. It is impossible to get credit for this secret as it is too narrow. (sector 17)
  2. The door before the switch that raises the second bridge counts as a secret. It is impossible to get credit for this secret as it is too narrow. (sector 36)
  3. After entering the main castle, the path turns west through three doors. Between the first two is a secret door to the north leading to a room containing an imp. (sector 70)
  4. The large room in the west of the castle has two doors to the east. The northern one leads to a dark room with a medikit and an imp. This room has a secret door on the north wall (marked with a misaligned texture) leading to a teleporter to a room with 17 health bonuses and a teleporter to one of several small rooms in the south of the castle. (sector 93)
  5. After going through the second teleporter mentioned above, exit the room and turn left. At the top of the steps, just before the door to the west, is a secret door to the west (marked with a misaligned texture) leading to a room with a shotgun guy. This room has a secret door to the west (marked with a misaligned texture) leading to a room with an imp, a medikit, and (on hard skill) a spectre. Both these rooms count as part of the same secret sector. (sector 53)
  6. The teleporter leading to the exit counts as a secret. It is virtually impossible to trigger this secret as you will teleport before stepping on the sector. (sector 108)

Bugs

Due to secrets #1, #2, and #6 above being too small or inaccessible, the maximum achievable secret percentage is 50%.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Statistics

Map data

Things 119
Vertices 1072*
Linedefs 1290
Sidedefs 1731
Sectors 122
* The vertex count without the effect of node building is 904.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links