Difference between revisions of "A BFGSpray"
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[[File:Unh-bfg-revs2.png|thumb|right|Many monsters being simultaneously damaged by BFG ball splash damage, implemented using the <code>A_BFGSpray</code> code pointer.]] | [[File:Unh-bfg-revs2.png|thumb|right|Many monsters being simultaneously damaged by BFG ball splash damage, implemented using the <code>A_BFGSpray</code> code pointer.]] |
Revision as of 09:09, 4 March 2022
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A_BFGSpray is a code pointer used in the death animation for the BFG Shot.
Uses
The A_BFGSpray
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
119 | S_BFGLAND3 | death animation for the BFG Shot |
Example
The following is an example of how to set the A_BFGSpray
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 119
Or using BEX syntax:
[CODEPTR] Frame 1234 = BFGSpray
External links
- A_BFGSpray in the Doom source code.
- A_BFGSpray at the ZDoom wiki
- BFGSpray at the Eternity Engine wiki