Difference between revisions of "A BFGSpray"

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[[File:Unh-bfg-revs2.png|thumb|right|Many monsters being simultaneously damaged by BFG ball splash damage, implemented using the <code>A_BFGSpray</code> code pointer.]]
 
[[File:Unh-bfg-revs2.png|thumb|right|Many monsters being simultaneously damaged by BFG ball splash damage, implemented using the <code>A_BFGSpray</code> code pointer.]]

Revision as of 09:09, 4 March 2022

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Many monsters being simultaneously damaged by BFG ball splash damage, implemented using the A_BFGSpray code pointer.

A_BFGSpray is a code pointer used in the death animation for the BFG Shot.

Uses

The A_BFGSpray code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_BFGSpray code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 119

Or using BEX syntax:

[CODEPTR]
Frame 1234 = BFGSpray

External links