Difference between revisions of "A BabyMetal"

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{{DISPLAYTITLE:A_BabyMetal}}
 
{{DISPLAYTITLE:A_BabyMetal}}
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'''A_BabyMetal''' is a [[code pointer]] used in the normal animation for the [[Arachnotron]].
 
'''A_BabyMetal''' is a [[code pointer]] used in the normal animation for the [[Arachnotron]].
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<code>A_BabyMetal</code> is a wrapper around [[A_Chase]] that plays the sound effect DSBSPWLK before calling that other function. This makes the Arachnotron play its walking sound while invoking the usual monster AI.
  
 
== Uses ==
 
== Uses ==

Revision as of 17:22, 16 March 2020

A_BabyMetal is a code pointer used in the normal animation for the Arachnotron.

A_BabyMetal is a wrapper around A_Chase that plays the sound effect DSBSPWLK before calling that other function. This makes the Arachnotron play its walking sound while invoking the usual monster AI.

Uses

The A_BabyMetal code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_BabyMetal code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 641

Or using BEX syntax:

[CODEPTR]
Frame 1234 = BabyMetal

External links