Difference between revisions of "A BabyMetal"
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== External links == | == External links == | ||
* {{DoomSrc|file=p_enemy.c|line=1771|text=A_BabyMetal}} in the Doom source code. | * {{DoomSrc|file=p_enemy.c|line=1771|text=A_BabyMetal}} in the Doom source code. | ||
+ | * {{zdoomwiki|title=A_BabyMetal}} | ||
+ | * {{eterwiki|title=BabyMetal}} | ||
[[Category:Code pointers]] | [[Category:Code pointers]] |
Revision as of 15:08, 17 March 2020
A_BabyMetal is a code pointer used in the normal animation for the Arachnotron.
A_BabyMetal
is a wrapper around A_Chase that plays the sound effect DSBSPWLK before calling that other function. This makes the Arachnotron play its walking sound while invoking the usual monster AI.
Uses
The A_BabyMetal
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
635 | S_BSPI_RUN1 | normal animation for the Arachnotron |
641 | S_BSPI_RUN7 | normal animation for the Arachnotron |
Example
The following is an example of how to set the A_BabyMetal
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 641
Or using BEX syntax:
[CODEPTR] Frame 1234 = BabyMetal
External links
- A_BabyMetal in the Doom source code.
- A_BabyMetal at the ZDoom wiki
- BabyMetal at the Eternity Engine wiki