Revision as of 09:09, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)
A_BabyMetal is a code pointer used in the normal animation for the Arachnotron.
A_BabyMetal is a wrapper around A_Chase that plays the sound effect DSBSPWLK before calling that other function. This makes the Arachnotron play its walking sound while invoking the usual monster AI.
A_BabyMetal code pointer appears in the following states in Doom's state table:
|Frame number||Doom internal name||Use|
|635||S_BSPI_RUN1||normal animation for the Arachnotron|
|641||S_BSPI_RUN7||normal animation for the Arachnotron|
The following is an example of how to set the
A_BabyMetal code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 641
Or using BEX syntax:
[CODEPTR] Frame 1234 = BabyMetal
- A_BabyMetal in the Doom source code.
- A_BabyMetal at the ZDoom wiki
- BabyMetal at the Eternity Engine wiki