Difference between revisions of "A BrainDie"
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{{DISPLAYTITLE:A_BrainDie}} | {{DISPLAYTITLE:A_BrainDie}} | ||
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'''A_BrainDie''' is a [[code pointer]] used in the death animation for the [[Big Brain]]. | '''A_BrainDie''' is a [[code pointer]] used in the death animation for the [[Big Brain]]. | ||
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+ | <code>A_BrainDie</code> immediately exits the level, analogous to pressing a level exit switch or crossing an exit line special type. It is used for the last frame of the boss brain death sequence for the final level. | ||
== Uses == | == Uses == |
Revision as of 17:31, 16 March 2020
A_BrainDie is a code pointer used in the death animation for the Big Brain.
A_BrainDie
immediately exits the level, analogous to pressing a level exit switch or crossing an exit line special type. It is used for the last frame of the boss brain death sequence for the final level.
Uses
The A_BrainDie
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
783 | S_BRAIN_DIE4 | death animation for the Big Brain |
Example
The following is an example of how to set the A_BrainDie
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 783
Or using BEX syntax:
[CODEPTR] Frame 1234 = BrainDie
External links
- A_BrainDie in the Doom source code.