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A_BruisAttack is a code pointer used in the melee attack animation for the Hell knight and baron of Hell.
The name A_BruisAttack refers to the name used for the baron during Doom's development, the "bruiser brothers" (since two barons appear as the episode 1 bosses).
A_BruisAttack code pointer appears in the following states in Doom's state table:
|Frame number||Doom internal name||Use|
|539||S_BOSS_ATK3||melee attack animation for the baron of Hell|
|568||S_BOS2_ATK3||melee attack animation for the Hell knight|
The following is an example of how to set the
A_BruisAttack code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 568
Or using BEX syntax:
[CODEPTR] Frame 1234 = BruisAttack
- A_BruisAttack in the Doom source code.
- A_BruisAttack at the ZDoom wiki
- BruisAttack at the Eternity Engine wiki