From DoomWiki.org

Revision as of 09:10, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
The baron on the left is about to call A_BruisAttack to spawn a fireball

A_BruisAttack is a code pointer used in the melee attack animation for the Hell knight and baron of Hell.

The name A_BruisAttack refers to the name used for the baron during Doom's development, the "bruiser brothers" (since two barons appear as the episode 1 bosses).


The A_BruisAttack code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_BruisAttack code pointer in a DeHackEd file:

Pointer 21 (Frame 34)
Codep Frame = 568

Or using BEX syntax:

Frame 1234 = BruisAttack

External links[edit]