Difference between revisions of "A CheckReload"

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* {{DoomSrc|file=p_pspr.c|line=366|text=A_CheckReload}} in the Doom source code.
 
* {{DoomSrc|file=p_pspr.c|line=366|text=A_CheckReload}} in the Doom source code.
  
[[Category:Code pointers]]
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[[Category:Weapon code pointers]]

Revision as of 18:38, 16 March 2020

A_CheckReload is a code pointer used in the attack animation for the Super Shotgun.

A_CheckReload is used to ensure that the player has at least two more shells of ammo before triggering the reload animation. If not enough are present, a transition to a different weapon is automatically performed.

Uses

The A_CheckReload code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_CheckReload code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 38

Or using BEX syntax:

[CODEPTR]
Frame 1234 = CheckReload

External links