Difference between revisions of "A CloseShotgun2"
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== External links == | == External links == | ||
* {{DoomSrc|file=p_enemy.c|line=1799|text=A_CloseShotgun2}} in the Doom source code. | * {{DoomSrc|file=p_enemy.c|line=1799|text=A_CloseShotgun2}} in the Doom source code. | ||
+ | * {{zdoomwiki|title=A_CloseShotgun2}} | ||
+ | * {{eterwiki|title=CloseShotgun2}} | ||
[[Category:Weapon code pointers]] | [[Category:Weapon code pointers]] |
Revision as of 08:31, 18 March 2020
A_CloseShotgun2 is a code pointer used in the attack animation for the Super Shotgun.
A_CloseShotgun2
is a wrapper around A_ReFire that first plays the sound effect DSDBCLS before invoking that function.
Uses
The A_CloseShotgun2
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
43 | S_DSGUN9 | attack animation for the Super Shotgun |
Example
The following is an example of how to set the A_CloseShotgun2
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 43
Or using BEX syntax:
[CODEPTR] Frame 1234 = CloseShotgun2
External links
- A_CloseShotgun2 in the Doom source code.
- A_CloseShotgun2 at the ZDoom wiki
- CloseShotgun2 at the Eternity Engine wiki