A_CyberAttack
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A_CyberAttack is a code pointer used in the attack animation for the Cyberdemon.
Contents
Uses
The A_CyberAttack
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
685 | S_CYBER_ATK2 | attack animation for the Cyberdemon |
687 | S_CYBER_ATK4 | attack animation for the Cyberdemon |
689 | S_CYBER_ATK6 | attack animation for the Cyberdemon |
Example
The following is an example of how to set the A_CyberAttack
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 689
Or using BEX syntax:
[CODEPTR] Frame 1234 = CyberAttack
See also
- A_FireMissile - weapon code pointer used by the player to launch rockets
External links
- A_CyberAttack in the Doom source code.
- A_CyberAttack at the ZDoom wiki
- CyberAttack at the Eternity Engine wiki