Difference between revisions of "A Explode"

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{{DISPLAYTITLE:A_Explode}}
 
{{DISPLAYTITLE:A_Explode}}
 
{{stub}}
 
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'''A_Explode''' is a [[code pointer]] used in the death animation for the [[Rocket (in air)]] and [[Barrel]].
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'''A_Explode''' is a [[code pointer]] used in the death animation for the [[Rocket]] (in air) and [[Barrel]].
  
 
== Uses ==
 
== Uses ==
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! Frame number || Doom internal name || Use
 
! Frame number || Doom internal name || Use
 
|-
 
|-
| 127 || {{DoomSrc|text=S_EXPLODE1|file=info.c|line=263}} || death animation for the [[Rocket (in air)]]
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| 127 || {{DoomSrc|text=S_EXPLODE1|file=info.c|line=263}} || death animation for the [[Rocket]] (in air)
 
|-
 
|-
 
| 811 || {{DoomSrc|text=S_BEXP4|file=info.c|line=947}} || death animation for the [[Barrel]]
 
| 811 || {{DoomSrc|text=S_BEXP4|file=info.c|line=947}} || death animation for the [[Barrel]]

Revision as of 14:48, 2 April 2020

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A_Explode is a code pointer used in the death animation for the Rocket (in air) and Barrel.

Uses

The A_Explode code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_Explode code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 811

Or using BEX syntax:

[CODEPTR]
Frame 1234 = Explode

External links