Difference between revisions of "A Explode"
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{{DISPLAYTITLE:A_Explode}} | {{DISPLAYTITLE:A_Explode}} | ||
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− | '''A_Explode''' is a [[code pointer]] used in the death animation for the [[Rocket (in air) | + | '''A_Explode''' is a [[code pointer]] used in the death animation for the [[Rocket]] (in air) and [[Barrel]]. |
== Uses == | == Uses == | ||
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! Frame number || Doom internal name || Use | ! Frame number || Doom internal name || Use | ||
|- | |- | ||
− | | 127 || {{DoomSrc|text=S_EXPLODE1|file=info.c|line=263}} || death animation for the [[Rocket (in air) | + | | 127 || {{DoomSrc|text=S_EXPLODE1|file=info.c|line=263}} || death animation for the [[Rocket]] (in air) |
|- | |- | ||
| 811 || {{DoomSrc|text=S_BEXP4|file=info.c|line=947}} || death animation for the [[Barrel]] | | 811 || {{DoomSrc|text=S_BEXP4|file=info.c|line=947}} || death animation for the [[Barrel]] |
Revision as of 14:48, 2 April 2020
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A_Explode is a code pointer used in the death animation for the Rocket (in air) and Barrel.
Uses
The A_Explode
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
127 | S_EXPLODE1 | death animation for the Rocket (in air) |
811 | S_BEXP4 | death animation for the Barrel |
Example
The following is an example of how to set the A_Explode
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 811
Or using BEX syntax:
[CODEPTR] Frame 1234 = Explode