A_Fall

A_Fall is a code pointer used in the explode and death animations for the Player and various monsters.

A_Fall removes the SOLID flag from the object it is attached to. It is used during death animations to transition monsters from their normal blocking state to corpses that can be walked over.

UsesEdit

The A_Fall code pointer appears in the following states in Doom's state table:

ExampleEdit

The following is an example of how to set the A_Fall code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 751

Or using BEX syntax:

[CODEPTR]
Frame 1234 = Fall

External linksEdit