Difference between revisions of "A FatAttack2"

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{{DISPLAYTITLE:A_FatAttack2}}
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{{DISPLAYTITLE:A_FatAttack2}}{{DEFAULTSORT:FatAttack2}}
 
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'''A_FatAttack2''' is a [[code pointer]] used in the attack animation for the [[Mancubus]].
 
'''A_FatAttack2''' is a [[code pointer]] used in the attack animation for the [[Mancubus]].
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== External links ==
 
== External links ==
 
* {{DoomSrc|file=p_enemy.c|line=1375|text=A_FatAttack2}} in the Doom source code.
 
* {{DoomSrc|file=p_enemy.c|line=1375|text=A_FatAttack2}} in the Doom source code.
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* {{zdoomwiki|title=A_FatAttack2}}
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* {{eterwiki|title=FatAttack2}}
  
[[Category:Code pointers]]
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[[Category:Mancubus code pointers]]
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[[Category:Missile spawn code pointers]]

Revision as of 16:11, 24 March 2022

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A_FatAttack2 is a code pointer used in the attack animation for the Mancubus.

Uses

The A_FatAttack2 code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_FatAttack2 code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 380

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FatAttack2

External links