Difference between revisions of "A FatAttack2"
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− | {{DISPLAYTITLE:A_FatAttack2}} | + | {{DISPLAYTITLE:A_FatAttack2}}{{DEFAULTSORT:FatAttack2}} |
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'''A_FatAttack2''' is a [[code pointer]] used in the attack animation for the [[Mancubus]]. | '''A_FatAttack2''' is a [[code pointer]] used in the attack animation for the [[Mancubus]]. | ||
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== External links == | == External links == | ||
* {{DoomSrc|file=p_enemy.c|line=1375|text=A_FatAttack2}} in the Doom source code. | * {{DoomSrc|file=p_enemy.c|line=1375|text=A_FatAttack2}} in the Doom source code. | ||
+ | * {{zdoomwiki|title=A_FatAttack2}} | ||
+ | * {{eterwiki|title=FatAttack2}} | ||
− | [[Category: | + | [[Category:Mancubus code pointers]] |
+ | [[Category:Missile spawn code pointers]] |
Revision as of 16:11, 24 March 2022
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_FatAttack2 is a code pointer used in the attack animation for the Mancubus.
Uses
The A_FatAttack2
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
380 | S_FATT_ATK5 | attack animation for the Mancubus |
Example
The following is an example of how to set the A_FatAttack2
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 380
Or using BEX syntax:
[CODEPTR] Frame 1234 = FatAttack2
External links
- A_FatAttack2 in the Doom source code.
- A_FatAttack2 at the ZDoom wiki
- FatAttack2 at the Eternity Engine wiki