Difference between revisions of "A FatAttack2"
From DoomWiki.org
[checked revision] | [checked revision] |
m (add to new subcategory) |
m (Automated edit - rm Unicode marks) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{DISPLAYTITLE:A_FatAttack2}} | + | {{DISPLAYTITLE:A_FatAttack2}}{{DEFAULTSORT:FatAttack2}} |
{{stub}} | {{stub}} | ||
'''A_FatAttack2''' is a [[code pointer]] used in the attack animation for the [[Mancubus]]. | '''A_FatAttack2''' is a [[code pointer]] used in the attack animation for the [[Mancubus]]. | ||
Line 33: | Line 33: | ||
[[Category:Mancubus code pointers]] | [[Category:Mancubus code pointers]] | ||
− | [[Category:Missile spawn code | + | [[Category:Missile spawn code pointers]] |
Revision as of 16:11, 24 March 2022
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_FatAttack2 is a code pointer used in the attack animation for the Mancubus.
Uses
The A_FatAttack2
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
380 | S_FATT_ATK5 | attack animation for the Mancubus |
Example
The following is an example of how to set the A_FatAttack2
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 380
Or using BEX syntax:
[CODEPTR] Frame 1234 = FatAttack2
External links
- A_FatAttack2 in the Doom source code.
- A_FatAttack2 at the ZDoom wiki
- FatAttack2 at the Eternity Engine wiki