Difference between revisions of "A FatRaise"
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{{DISPLAYTITLE:A_FatRaise}} | {{DISPLAYTITLE:A_FatRaise}} | ||
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'''A_FatRaise''' is a [[code pointer]] used in the attack animation for the [[Mancubus]]. | '''A_FatRaise''' is a [[code pointer]] used in the attack animation for the [[Mancubus]]. | ||
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+ | <code>A_FatRaise</code> is a wrapper around [[A_FaceTarget]] that calls that function and plays the sound effect DSMANATK. | ||
== Uses == | == Uses == |
Revision as of 17:42, 16 March 2020
A_FatRaise is a code pointer used in the attack animation for the Mancubus.
A_FatRaise
is a wrapper around A_FaceTarget that calls that function and plays the sound effect DSMANATK.
Uses
The A_FatRaise
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
376 | S_FATT_ATK1 | attack animation for the Mancubus |
Example
The following is an example of how to set the A_FatRaise
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 376
Or using BEX syntax:
[CODEPTR] Frame 1234 = FatRaise
External links
- A_FatRaise in the Doom source code.