A_FatRaise

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Revision as of 09:10, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)


A_FatRaise is a code pointer used in the attack animation for the Mancubus.

A_FatRaise is a wrapper around A_FaceTarget that calls that function and plays the sound effect DSMANATK.

Uses

The A_FatRaise code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_FatRaise code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 376

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FatRaise

External links