A_FatRaise
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Revision as of 09:10, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)
A_FatRaise is a code pointer used in the attack animation for the Mancubus.
A_FatRaise
is a wrapper around A_FaceTarget that calls that function and plays the sound effect DSMANATK.
Uses
The A_FatRaise
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
376 | S_FATT_ATK1 | attack animation for the Mancubus |
Example
The following is an example of how to set the A_FatRaise
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 376
Or using BEX syntax:
[CODEPTR] Frame 1234 = FatRaise
External links
- A_FatRaise in the Doom source code.
- A_FatRaise at the ZDoom wiki
- FatRaise at the Eternity Engine wiki