Difference between revisions of "A Fire"

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{{DISPLAYTITLE:A_Fire}}
 
{{DISPLAYTITLE:A_Fire}}
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[[File:Map11 meet archie.png|thumb|right|Fire animation used in the Arch-vile's range attack]]
 
'''A_Fire''' is a [[code pointer]] used in the normal animation for the [[arch-vile]]'s attack, and the fire produced when a [[spawn cube]] reaches its target.
 
'''A_Fire''' is a [[code pointer]] used in the normal animation for the [[arch-vile]]'s attack, and the fire produced when a [[spawn cube]] reaches its target.
  

Revision as of 10:57, 23 August 2021

Fire animation used in the Arch-vile's range attack

A_Fire is a code pointer used in the normal animation for the arch-vile's attack, and the fire produced when a spawn cube reaches its target.

Uses

The A_Fire code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_Fire code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 798

Or using BEX syntax:

[CODEPTR]
Frame 1234 = Fire

External links