Difference between revisions of "A FireBFG"
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* {{DoomSrc|file=p_pspr.c|line=564|text=A_FireBFG}} in the Doom source code. | * {{DoomSrc|file=p_pspr.c|line=564|text=A_FireBFG}} in the Doom source code. | ||
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Revision as of 18:34, 16 March 2020
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A_FireBFG is a code pointer used in the attack animation for the BFG 9000.
Uses
The A_FireBFG
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
86 | S_BFG3 | attack animation for the BFG 9000 |
Example
The following is an example of how to set the A_FireBFG
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 86
Or using BEX syntax:
[CODEPTR] Frame 1234 = FireBFG
External links
- A_FireBFG in the Doom source code.