A_FireCGun
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A_FireCGun is a code pointer used in the attack animation for the Chaingun.
Uses
The A_FireCGun
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
52 | S_CHAIN1 | attack animation for the Chaingun |
53 | S_CHAIN2 | attack animation for the Chaingun |
Example
The following is an example of how to set the A_FireCGun
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 53
Or using BEX syntax:
[CODEPTR] Frame 1234 = FireCGun
External links
- A_FireCGun in the Doom source code.
- A_FireCGun at the ZDoom wiki
- FireCGun at the Eternity Engine wiki