A_FireCrackle

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Revision as of 16:04, 17 March 2020 by Gez (talk | contribs) (External links)


A_FireCrackle is a code pointer used in the normal animation for the Archvile Attack.

A_FireCrackle is a wrapper around A_Fire that starts the sound effect DSFLAME (crackling fire effect) before calling that function.

Uses

The A_FireCrackle code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_FireCrackle code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 299

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FireCrackle

External links