Difference between revisions of "A FireMissile"

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* {{DoomSrc|file=p_pspr.c|line=551|text=A_FireMissile}} in the Doom source code.
 
* {{DoomSrc|file=p_pspr.c|line=551|text=A_FireMissile}} in the Doom source code.
  
[[Category:Code pointers]]
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[[Category:Weapon code pointers]]

Revision as of 18:22, 16 March 2020

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A_FireMissile is a code pointer used in the attack animation for the Rocket Launcher.

Uses

The A_FireMissile code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_FireMissile code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 61

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FireMissile

External links