Difference between revisions of "A FireMissile"

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  [CODEPTR]
 
  [CODEPTR]
 
  Frame 1234 = FireMissile
 
  Frame 1234 = FireMissile
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== See also ==
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* [[A_CyberAttack]] - monster equivalent code pointer used by the [[Cyberdemon]] to fire its rockets
  
 
== External links ==
 
== External links ==

Revision as of 18:36, 16 March 2020

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A_FireMissile is a code pointer used in the attack animation for the Rocket Launcher.

Uses

The A_FireMissile code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_FireMissile code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 61

Or using BEX syntax:

[CODEPTR]
Frame 1234 = FireMissile

See also

External links