Difference between revisions of "A FireMissile"
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Frame 1234 = FireMissile | Frame 1234 = FireMissile | ||
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+ | == See also == | ||
+ | * [[A_CyberAttack]] - monster equivalent code pointer used by the [[Cyberdemon]] to fire its rockets | ||
== External links == | == External links == |
Revision as of 18:36, 16 March 2020
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A_FireMissile is a code pointer used in the attack animation for the Rocket Launcher.
Contents
Uses
The A_FireMissile
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
61 | S_MISSILE2 | attack animation for the Rocket Launcher |
Example
The following is an example of how to set the A_FireMissile
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 61
Or using BEX syntax:
[CODEPTR] Frame 1234 = FireMissile
See also
- A_CyberAttack - monster equivalent code pointer used by the Cyberdemon to fire its rockets
External links
- A_FireMissile in the Doom source code.