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A_FireMissile is a code pointer used in the attack animation for the Rocket Launcher.


The A_FireMissile code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_FireMissile code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 61

Or using BEX syntax:

Frame 1234 = FireMissile

See also

External links