A_FireShotgun
From DoomWiki.org
A_FireShotgun is a code pointer used in the attack animation for the Shotgun. It implements the mail shotgun firing logic.
A_FireShotgun
does the following:
- Sets the player into state
S_PLAY_ATK2
so that other players in the game see the player firing a weapon. - Activates the weapon's "flash state" that shows the gun-barrel flash
- Plays the sound effect DSSHOTGN
- Fires seven pellets in the direction that the player is facing (performing autoaim to determine vertical angle).
Contents
Uses
The A_FireShotgun
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
22 | S_SGUN2 | attack animation for the Shotgun |
Example
The following is an example of how to set the A_FireShotgun
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 22
Or using BEX syntax:
[CODEPTR] Frame 1234 = FireShotgun
See also
- A_SPosAttack - monster equivalent code pointre used by the Sergeant to fire his shotgun.
External links
- A_FireShotgun in the Doom source code.