A Hidden Mountain Factory

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A Hidden Mountain Factory
The start area of Hidden Mountain FactoryThe start area of Hidden Mountain Factory
Author Grzegorz Werner
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
Top100.png This mod was one of the ten 1996 mods to feature in the Top 100 WADs of All Time on Doomworld!
1996
  1. Memento Mori
  2. Memento Mori II
  3. Dystopia 3
  4. All Hell is Breaking Loose
  5. AOD-DOOM
  6. Icarus: Alien Vanguard
  7. Polygon Base
  8. 99 Ways to Die
  9. Trooper's Playground
  10. A Hidden Mountain Factory
1994 - 1995 - 1996 - 1997 - 1998
1999 - 2000 - 2001 - 2002 - 2003

Cacowards

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

A Hidden Mountain Factory is a single-level PWAD for Doom II created by Grzegorz Werner in 1996. It was named by Doomworld as one of the ten best mods of 1996. As suggested by the name, the level takes place in a small factory, hidden inside some dark mountainous caves.

Walkthrough

Map of A Hidden Mountain Factory
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you enter the factory proper, enter the central room and use the south wall as a lift to lower a box of shotgun shells and a stimpack. (sector 112)
  2. When you reach the large vat close to the center of the map, do not drop in. Instead, stay on the side of it and jump to the southwest window. Open the door and use the lift to reach a secret area. (sector 346)
  3. In the room west of the yellow key, press the wall on the left side to lower it to get a box of ammo and a medikit. (sector 400)
  4. Open the wall behind the yellow key to find a rocket launcher. (sector 430)

Areas / screenshots

Speedrunning

Current records

The current records for this map at the Doomed Speed Demos Archive are:

Category Time Player Date File Notes
UV max 07:55 vdgg 2010-11-14 mtf-755.zip

Last updated on 31 March, 2017.

Deathmatch

Player spawns

This level contains nine spawn points:

  1. facing south-west. (thing 348)
  2. facing north-east. (thing 349)
  3. facing west. (thing 350)
  4. facing north-west. (thing 351)
  5. facing north. (thing 352)
  6. facing east. (thing 353)
  7. facing west. (thing 354)
  8. facing south-east. (thing 355)
  9. facing west. (thing 364)

Statistics

Map data

Things 366
Vertices 2276*
Linedefs 2476
Sidedefs 3887
Sectors 549
* The vertex count without the effect of node building is 1913.

Things

This level contains the following numbers of things per skill level:

External links