Difference between revisions of "A Lower"
From DoomWiki.org
[checked revision] | [checked revision] |
(Adding new page for code pointer) |
(add some more detail) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:A_Lower}} | {{DISPLAYTITLE:A_Lower}} | ||
− | |||
'''A_Lower''' is a [[code pointer]] used in the weapon lower animation for all weapons. | '''A_Lower''' is a [[code pointer]] used in the weapon lower animation for all weapons. | ||
+ | |||
+ | <code>A_Lower</code> moves the Y position of the weapon sprite towards the bottom of the screen by a small amount each time it is invoked. If the bottom of the screen is reached, the next weapon is selected and the raise state is invoked to bring it up. <code>A_Lower</code> is usually used in a state that is an infinite loop that repeatedly jumps back to itself; the loop terminates when the weapon has finished lowering. | ||
== Uses == | == Uses == |
Revision as of 17:53, 16 March 2020
A_Lower is a code pointer used in the weapon lower animation for all weapons.
A_Lower
moves the Y position of the weapon sprite towards the bottom of the screen by a small amount each time it is invoked. If the bottom of the screen is reached, the next weapon is selected and the raise state is invoked to bring it up. A_Lower
is usually used in a state that is an infinite loop that repeatedly jumps back to itself; the loop terminates when the weapon has finished lowering.
Uses
The A_Lower
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
3 | S_PUNCHDOWN | weapon lower animation for the Fists |
11 | S_PISTOLDOWN | weapon lower animation for the Pistol |
19 | S_SGUNDOWN | weapon lower animation for the Shotgun |
33 | S_DSGUNDOWN | weapon lower animation for the Super Shotgun |
50 | S_CHAINDOWN | weapon lower animation for the Chaingun |
58 | S_MISSILEDOWN | weapon lower animation for the Rocket Launcher |
69 | S_SAWDOWN | weapon lower animation for the Chainsaw |
75 | S_PLASMADOWN | weapon lower animation for the Plasma Gun |
82 | S_BFGDOWN | weapon lower animation for the BFG 9000 |
Example
The following is an example of how to set the A_Lower
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 82
Or using BEX syntax:
[CODEPTR] Frame 1234 = Lower
External links
- A_Lower in the Doom source code.