A_Lower
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Revision as of 09:11, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)
A_Lower is a code pointer used in the weapon lower animation for all weapons.
A_Lower
moves the Y position of the weapon sprite towards the bottom of the screen by a small amount each time it is invoked. If the bottom of the screen is reached, the next weapon is selected and the raise state is invoked to bring it up. A_Lower
is usually used in a state that is an infinite loop that repeatedly jumps back to itself; the loop terminates when the weapon has finished lowering.
Uses[edit]
The A_Lower
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
3 | S_PUNCHDOWN | weapon lower animation for the Fists |
11 | S_PISTOLDOWN | weapon lower animation for the Pistol |
19 | S_SGUNDOWN | weapon lower animation for the Shotgun |
33 | S_DSGUNDOWN | weapon lower animation for the Super Shotgun |
50 | S_CHAINDOWN | weapon lower animation for the Chaingun |
58 | S_MISSILEDOWN | weapon lower animation for the Rocket Launcher |
69 | S_SAWDOWN | weapon lower animation for the Chainsaw |
75 | S_PLASMADOWN | weapon lower animation for the Plasma Gun |
82 | S_BFGDOWN | weapon lower animation for the BFG 9000 |
Example[edit]
The following is an example of how to set the A_Lower
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 82
Or using BEX syntax:
[CODEPTR] Frame 1234 = Lower