From DoomWiki.org

Revision as of 08:12, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
Player punching an imp in E2M2. When the berserk pack is equipped, A_Punch can inflict a large amount of damage.

A_Punch is a code pointer used in the attack animation for the Fists.


The A_Punch code pointer appears in the following states in Doom's state table:


The following is an example of how to set the A_Punch code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 6

Or using BEX syntax:

Frame 1234 = Punch

External links[edit]