A_Scream
From DoomWiki.org
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_Scream is a code pointer used in the death animation for various monsters.
Uses
The A_Scream
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
190 | S_POSS_DIE2 | death animation for the Trooper |
223 | S_SPOS_DIE2 | death animation for the Sargeant |
272 | S_VILE_DIE2 | death animation for the Archvile |
347 | S_SKEL_DIE3 | death animation for the Revenant |
389 | S_FATT_DIE2 | death animation for the Mancubus |
423 | S_CPOS_DIE2 | death animation for the Chaingun Sargeant |
458 | S_TROO_DIE2 | death animation for the Imp |
491 | S_SARG_DIE2 | death animation for the Spectre and Demon |
511 | S_HEAD_DIE2 | death animation for the Cacodemon |
543 | S_BOSS_DIE2 | death animation for the Baron of Hell |
572 | S_BOS2_DIE2 | death animation for the Hell Knight |
596 | S_SKULL_DIE2 | death animation for the Lost Soul |
621 | S_SPID_DIE1 | death animation for the Spiderdemon |
653 | S_BSPI_DIE1 | death animation for the Arachnotron |
692 | S_CYBER_DIE2 | death animation for the Cyberdemon |
715 | S_PAIN_DIE2 | death animation for the Pain Elemental |
745 | S_SSWV_DIE2 | death animation for the SS Nazi |
766 | S_COMMKEEN3 | death animation for Commander Keen |
809 | S_BEXP2 | death animation for the Barrel |
Example
The following is an example of how to set the A_Scream
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 809
Or using BEX syntax:
[CODEPTR] Frame 1234 = Scream
External links
- A_Scream in the Doom source code.