A_SkelMissile

From DoomWiki.org

Revision as of 18:07, 17 March 2020 by Gez (talk | contribs) (External links)


Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A_SkelMissile is a code pointer used in the attack animation for the Revenant.

Uses

The A_SkelMissile code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_SkelMissile code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 341

Or using BEX syntax:

[CODEPTR]
Frame 1234 = SkelMissile

External links