A_SkullAttack
A_SkullAttack is a code pointer used in the attack animation for the lost soul. It implements the lost soul's "charge attack" where it launches itself towards its target.
UsesEdit
The A_SkullAttack
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
590 | S_SKULL_ATK2 | attack animation for the lost soul |
ExampleEdit
The following is an example of how to set the A_SkullAttack
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 590
Or using BEX syntax:
[CODEPTR] Frame 1234 = SkullAttack
External linksEdit
- A_SkullAttack in the Doom source code.
- A_SkullAttack at the ZDoom wiki
- SkullAttack at the Eternity Engine wiki