A_SkullAttack

Revision as of 18:07, 17 March 2020 by Gez (talk | contribs) (External links)


Revision as of 18:07, 17 March 2020 by Gez (talk | contribs) (External links)


Lost Soul performing its dash attack using A_SkullAttack.

A_SkullAttack is a code pointer used in the attack animation for the Lost Soul. It implements the Lost Soul's "charge attack" where it launches itself towards its target.

Uses

The A_SkullAttack code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_SkullAttack code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 590

Or using BEX syntax:

[CODEPTR]
Frame 1234 = SkullAttack

External links