A_SkullAttack
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Revision as of 09:12, 4 March 2022 by XymphBot (talk | contribs) (Automated edit - Add sortkey without A_ prefix)
A_SkullAttack is a code pointer used in the attack animation for the Lost Soul. It implements the Lost Soul's "charge attack" where it launches itself towards its target.
Uses
The A_SkullAttack
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
590 | S_SKULL_ATK2 | attack animation for the Lost Soul |
Example
The following is an example of how to set the A_SkullAttack
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 590
Or using BEX syntax:
[CODEPTR] Frame 1234 = SkullAttack
External links
- A_SkullAttack in the Doom source code.
- A_SkullAttack at the ZDoom wiki
- SkullAttack at the Eternity Engine wiki