Difference between revisions of "A SpawnFly"
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'''A_SpawnFly''' is a [[code pointer]] used in the normal animation for the [[spawn cube]]. | '''A_SpawnFly''' is a [[code pointer]] used in the normal animation for the [[spawn cube]]. |
Revision as of 09:12, 4 March 2022
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A_SpawnFly is a code pointer used in the normal animation for the spawn cube.
Uses
The A_SpawnFly
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
788 | S_SPAWN2 | normal animation for the spawn cube |
789 | S_SPAWN3 | normal animation for the spawn cube |
790 | S_SPAWN4 | normal animation for the spawn cube |
Example
The following is an example of how to set the A_SpawnFly
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 790
Or using BEX syntax:
[CODEPTR] Frame 1234 = SpawnFly
External links
- A_SpawnFly in the Doom source code.
- A_SpawnFly at the ZDoom wiki
- SpawnFly at the Eternity Engine wiki