Difference between revisions of "A SpawnFly"

From DoomWiki.org

[checked revision][checked revision]
(add to new subcategory)
(Automated edit - Add sortkey without A_ prefix)
Line 1: Line 1:
{{DISPLAYTITLE:A_SpawnFly}}
+
{{DISPLAYTITLE:A_SpawnFly}}{{DEFAULTSORT:SpawnFly}}
 
{{stub}}
 
{{stub}}
 
'''A_SpawnFly''' is a [[code pointer]] used in the normal animation for the [[spawn cube]].
 
'''A_SpawnFly''' is a [[code pointer]] used in the normal animation for the [[spawn cube]].

Revision as of 09:12, 4 March 2022

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A_SpawnFly is a code pointer used in the normal animation for the spawn cube.

Uses

The A_SpawnFly code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_SpawnFly code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 790

Or using BEX syntax:

[CODEPTR]
Frame 1234 = SpawnFly

External links