Difference between revisions of "A StartFire"
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'''A_StartFire''' is a [[code pointer]] used in the normal animation for the [[Archvile Attack]]. | '''A_StartFire''' is a [[code pointer]] used in the normal animation for the [[Archvile Attack]]. | ||
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+ | <code>A_StartFire</code> is a wrapper around [[A_Fire]] that also plays the sound effect DSFLAMST. | ||
== Uses == | == Uses == |
Revision as of 18:08, 16 March 2020
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_StartFire is a code pointer used in the normal animation for the Archvile Attack.
A_StartFire
is a wrapper around A_Fire that also plays the sound effect DSFLAMST.
Uses
The A_StartFire
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
281 | S_FIRE1 | normal animation for the Archvile Attack |
Example
The following is an example of how to set the A_StartFire
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 281
Or using BEX syntax:
[CODEPTR] Frame 1234 = StartFire
External links
- A_StartFire in the Doom source code.