Difference between revisions of "A StartFire"

From DoomWiki.org

[checked revision][checked revision]
(Adding new page for code pointer)
 
(add some more detail)
Line 2: Line 2:
 
{{stub}}
 
{{stub}}
 
'''A_StartFire''' is a [[code pointer]] used in the normal animation for the [[Archvile Attack]].
 
'''A_StartFire''' is a [[code pointer]] used in the normal animation for the [[Archvile Attack]].
 +
 +
<code>A_StartFire</code> is a wrapper around [[A_Fire]] that also plays the sound effect DSFLAMST.
  
 
== Uses ==
 
== Uses ==

Revision as of 18:08, 16 March 2020

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A_StartFire is a code pointer used in the normal animation for the Archvile Attack.

A_StartFire is a wrapper around A_Fire that also plays the sound effect DSFLAMST.

Uses

The A_StartFire code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_StartFire code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 281

Or using BEX syntax:

[CODEPTR]
Frame 1234 = StartFire

External links