A_StartFire
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A_StartFire is a code pointer used in the normal animation for the arch-vile's attack.
A_StartFire
is a wrapper around A_Fire that also plays the sound effect DSFLAMST.
Uses
The A_StartFire
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
281 | S_FIRE1 | normal animation for the arch-vile's attack |
Example
The following is an example of how to set the A_StartFire
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 281
Or using BEX syntax:
[CODEPTR] Frame 1234 = StartFire
External links
- A_StartFire in the Doom source code.
- A_StartFire at the ZDoom wiki
- StartFire at the Eternity Engine wiki