Difference between revisions of "A Tracer"
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'''A_Tracer''' is a [[code pointer]] used in the normal animation for the [[Revenant Fireball]]. | '''A_Tracer''' is a [[code pointer]] used in the normal animation for the [[Revenant Fireball]]. | ||
Revision as of 23:41, 3 March 2022
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A_Tracer is a code pointer used in the normal animation for the Revenant Fireball.
Uses
The A_Tracer
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
316 | S_TRACER | normal animation for the Revenant Fireball |
317 | S_TRACER2 | normal animation for the Revenant Fireball |
Example
The following is an example of how to set the A_Tracer
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 317
Or using BEX syntax:
[CODEPTR] Frame 1234 = Tracer