A_Tracer
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Revision as of 04:18, 5 January 2024 by Nockson (talk | contribs) (fix caps, fmtg, add wl and rm dupe wl, it is called missile on revenant's page, not fireball)
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A_Tracer is a code pointer used in the normal animation for the revenant's missile.
Uses[edit]
The A_Tracer
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
316 | S_TRACER | normal animation for the revenant's missile |
317 | S_TRACER2 | normal animation for the revenant's missile |
Example[edit]
The following is an example of how to set the A_Tracer
code pointer in a DeHackEd file:
Pointer 21 (Frame 34) Codep Frame = 317
Or using BEX syntax:
[CODEPTR] Frame 1234 = Tracer