Difference between revisions of "A VileAttack"

From DoomWiki.org

[checked revision][checked revision]
(new subcategory)
(add to new subcategory)
Line 33: Line 33:
  
 
[[Category:Arch-vile code pointers]]
 
[[Category:Arch-vile code pointers]]
 +
[[Category:Sound effect code pointers]]

Revision as of 15:45, 3 March 2022

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

A_VileAttack is a code pointer used in the attack animation for the Archvile.

Uses

The A_VileAttack code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_VileAttack code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 264

Or using BEX syntax:

[CODEPTR]
Frame 1234 = VileAttack

External links