Difference between revisions of "A VileAttack"
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'''A_VileAttack''' is a [[code pointer]] used in the attack animation for the [[Archvile]]. | '''A_VileAttack''' is a [[code pointer]] used in the attack animation for the [[Archvile]]. |
Revision as of 09:13, 4 March 2022
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A_VileAttack is a code pointer used in the attack animation for the Archvile.
Uses
The A_VileAttack
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
264 | S_VILE_ATK10 | attack animation for the Archvile |
Example
The following is an example of how to set the A_VileAttack
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 264
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileAttack
External links
- A_VileAttack in the Doom source code.
- A_VileAttack at the ZDoom wiki
- VileAttack at the Eternity Engine wiki