Difference between revisions of "A VileAttack"

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'''A_VileAttack''' is a [[code pointer]] used in the attack animation for the [[Archvile]].
 
'''A_VileAttack''' is a [[code pointer]] used in the attack animation for the [[Archvile]].

Revision as of 09:13, 4 March 2022

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A_VileAttack is a code pointer used in the attack animation for the Archvile.

Uses

The A_VileAttack code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_VileAttack code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 264

Or using BEX syntax:

[CODEPTR]
Frame 1234 = VileAttack

External links