Difference between revisions of "A VileAttack"
From DoomWiki.org
[checked revision] | [checked revision] |
m (→External links) |
m (Automated edit - rm Unicode marks) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{DISPLAYTITLE:A_VileAttack}} | + | {{DISPLAYTITLE:A_VileAttack}}{{DEFAULTSORT:VileAttack}} |
{{stub}} | {{stub}} | ||
'''A_VileAttack''' is a [[code pointer]] used in the attack animation for the [[Archvile]]. | '''A_VileAttack''' is a [[code pointer]] used in the attack animation for the [[Archvile]]. | ||
Line 32: | Line 32: | ||
* {{eterwiki|title=VileAttack}} | * {{eterwiki|title=VileAttack}} | ||
− | [[Category: | + | [[Category:Arch-vile code pointers]] |
+ | [[Category:Sound effect code pointers]] | ||
+ | [[Category:Attacking code pointers]] |
Revision as of 16:11, 24 March 2022
This article or section is a stub. Please help the Doom Wiki by adding to it. |
A_VileAttack is a code pointer used in the attack animation for the Archvile.
Uses
The A_VileAttack
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
264 | S_VILE_ATK10 | attack animation for the Archvile |
Example
The following is an example of how to set the A_VileAttack
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 264
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileAttack
External links
- A_VileAttack in the Doom source code.
- A_VileAttack at the ZDoom wiki
- VileAttack at the Eternity Engine wiki