Difference between revisions of "A VileStart"

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{{DISPLAYTITLE:A_VileStart}}
 
{{DISPLAYTITLE:A_VileStart}}
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'''A_VileStart''' is a [[code pointer]] used in the attack animation for the [[Archvile]].
 
'''A_VileStart''' is a [[code pointer]] used in the attack animation for the [[Archvile]].
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<code>A_VileStart</code> just plays the sound effect DSVILATK.
  
 
== Uses ==
 
== Uses ==

Revision as of 18:09, 16 March 2020

A_VileStart is a code pointer used in the attack animation for the Archvile.

A_VileStart just plays the sound effect DSVILATK.

Uses

The A_VileStart code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_VileStart code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 255

Or using BEX syntax:

[CODEPTR]
Frame 1234 = VileStart

External links