Difference between revisions of "A VileStart"
From DoomWiki.org
[checked revision] | [checked revision] |
(Adding new page for code pointer) |
(add some more detail) |
||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:A_VileStart}} | {{DISPLAYTITLE:A_VileStart}} | ||
− | |||
'''A_VileStart''' is a [[code pointer]] used in the attack animation for the [[Archvile]]. | '''A_VileStart''' is a [[code pointer]] used in the attack animation for the [[Archvile]]. | ||
+ | |||
+ | <code>A_VileStart</code> just plays the sound effect DSVILATK. | ||
== Uses == | == Uses == |
Revision as of 18:09, 16 March 2020
A_VileStart is a code pointer used in the attack animation for the Archvile.
A_VileStart
just plays the sound effect DSVILATK.
Uses
The A_VileStart
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
255 | S_VILE_ATK1 | attack animation for the Archvile |
Example
The following is an example of how to set the A_VileStart
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 255
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileStart
External links
- A_VileStart in the Doom source code.