Difference between revisions of "A VileTarget"
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Revision as of 15:15, 3 March 2022
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A_VileTarget is a code pointer used in the attack animation for the Archvile.
Uses
The A_VileTarget
code pointer appears in the following states in Doom's state table:
Frame number | Doom internal name | Use |
---|---|---|
257 | S_VILE_ATK3 | attack animation for the Archvile |
Example
The following is an example of how to set the A_VileTarget
code pointer in a Dehacked file:
Pointer 21 (Frame 34) Codep Frame = 257
Or using BEX syntax:
[CODEPTR] Frame 1234 = VileTarget
External links
- A_VileTarget in the Doom source code.
- A_VileTarget at the ZDoom wiki
- VileTarget at the Eternity Engine wiki