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A WeaponReady

1 byte added, 00:12, 22 March 2020
whoops
* If the player's avatar is in state <code>S_PLAY_ATK1</code> (Dehacked frame 154) or <code>S_PLAY_ATK2</code> (frame 155), transitions to <code>S_PLAY</code> (frame 149). This ensures that once a player stops firing, other players in a multiplayer game see their
avatar stop firing.
* Performs the weapon "bobbing" effect. As a result, because the chainsaw only calls <code>A_WeaponReady</code> once every four tics, its bobbing is visibly less smooth than other weapons.
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