A_XScream

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Revision as of 18:11, 17 March 2020 by Gez (talk | contribs) (External links)


A_XScream is invoked when monsters gib.

A_XScream is a code pointer used in the explode animation for the Player and various monsters.

A_XScream just plays the sound effect DSSLOP (the gib/exploding corpse sound).

Uses

The A_XScream code pointer appears in the following states in Doom's state table:

Example

The following is an example of how to set the A_XScream code pointer in a Dehacked file:

Pointer 21 (Frame 34)
Codep Frame = 750

Or using BEX syntax:

[CODEPTR]
Frame 1234 = XScream

External links