Difference between revisions of "Action Doom 2: Urban Brawl"

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'''Action Doom 2: Urban Brawl''' is a 2008 computer game which runs on the [[ZDoom]] engine.  It was mainly developed by [[Stephen Browning (Scuba Steve)|Stephen Browning]], with [[ACS]] scripting by [[Mike Watson (Cyb)|Mike Watson]] and [[James Bauer (Isle)|James Bauer]]. It is the prequel to the [[total conversion]] [[Action Doom]], but has a different style of gameplay.  Whereas the first Action Doom was a sidescrolling [[Wikipedia:Shoot 'em up|shoot 'em up]] using [[Doom]]'s first-person perspective, Action Doom 2 instead simulates a [[Wikipedia:Beat 'em up|beat 'em up]]. 
+
{{wad
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|author=Stephen Browning et al.
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|iwad=Doom II
 +
|port=ZDoom
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|year=2008
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|type=t
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|link={{ig|id=15430}}
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|screenshot=action_doom_2.png
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|caption=Urban Brawl's cel-shaded graphics
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|caco=2008
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}}
  
== The Project ==
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'''Action Doom 2: Urban Brawl''' is a 2008 computer game which runs on the [[ZDoom]] engineIt was mainly developed by [[Stephen Browning (Scuba Steve)|Stephen Browning]], with [[ACS]] scripting by [[Mike Watson (Cyb)|Mike Watson]] and [[James Bauer (Isle)|James Bauer]].  It is the prequel to the [[total conversion]] [[Action Doom]], but has a different style of gameplayWhereas the first Action Doom was a sidescrolling {{wp|shoot 'em up}} using [[Doom]]'s first-person perspective, Action Doom 2 instead simulates a {{wp|beat 'em up}}.   
[[image:action_doom_2.png|300px|thumb|Urban Brawl's cel-shaded graphics]]Development on Urban Brawl began in 2004 just months after release of the original Action DoomInstead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release.  Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in [[Wikipedia:cel-shaded animation|cel-shading]].  The game's enemy roster was drawn on paper, scanned and coloured.  Similar to Beat 'em ups, many characters are a mere palette swap of previous enemiesInstead of using Doom's engine to calculate light, the lighting is texture basedObjects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.
 
  
The game can run either with version 2.2.0+ of ZDoom using the [[Doom II]] [[IWAD]], or with its own included executable, requiring no IWAD to run.
+
== The project ==
 +
Development on Urban Brawl began in 2004 just months after release of the original Action Doom.  Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release.  Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in {{wp|cel-shading}}.  The game's enemy roster was drawn on paper, scanned and coloured. Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies. Instead of using Doom's engine to calculate light, the lighting is texture based.  Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.
  
Outside of gameplay, the story is told mainly through black and white, [[Wikipedia:film noir|film noir]]-style cutscenes inspired by ''[[Wikipedia:Sin City|Sin City]]''.  [[Darknation]] wrote most of the dialogue and cutscenes, while [[Mike Lightner (Mancubus II)|Mike Lightner]] contributed the voiceovers.  The story can branch off in different paths depending on the player's actions, and features multiple possible endings.
+
The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no [[IWAD]] to run.
 +
 
 +
Outside of gameplay, the story is told mainly through black and white, {{wp|film noir}}-style cutscenes inspired by ''{{wp|Sin City}}''.  [[Darknation]] wrote most of the dialogue and cutscenes, while [[Mike Lightner (Mancubus II)|Mike Lightner]] contributed the voiceovers.  The story can branch off in different paths depending on the player's actions, and features multiple possible endings.
  
 
The soundtrack was created entirely by [[Ralph Vickers (Ralphis)|Ralph Vickers]].
 
The soundtrack was created entirely by [[Ralph Vickers (Ralphis)|Ralph Vickers]].
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== Versions ==
 
== Versions ==
[[image:action_doom_2_box.jpg|300px|thumb|Urban Brawl - Special Edition]]Action Doom 2 is available in two forms: A free download, and a [[Wikipedia:Compact disc|CD]] that can be purchased from the official website for [[Wikipedia:United States dollar|USD]]$9.99 through [[Wikipedia:PayPal|PayPal]]. The CD version comes with its own case and box art, as well as several exclusive bonus levels including a survival zombie war set in an urban environment.
+
[[image:action_doom_2_box.jpg|300px|thumb|Urban Brawl - Special Edition]]Action Doom 2 was available in two forms: A free download, and a {{wp|Compact disc|CD}} that could be purchased from the official website for {{wp|United States dollar|USD}}$9.99 through {{wp|PayPal}}. The CD version came with its own case and box art, as well as several exclusive bonus levels including a survival zombie war set in an urban environment. The sale of the CD version has been discontinued as of May 20th, 2010. As a result, the bonus levels have been released for free on the Action Doom 2 website.
  
== Promotional Offerings ==
+
== Promotional offerings ==
 
Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points.  Additionally, discovering all 9 unique items revealed to the player the [http://action.mancubus.net/ad2contest/ official contest website] and how to win. Winners were...
 
Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points.  Additionally, discovering all 9 unique items revealed to the player the [http://action.mancubus.net/ad2contest/ official contest website] and how to win. Winners were...
 
*Dylan Sanchez
 
*Dylan Sanchez
 
*Robert Yarborough
 
*Robert Yarborough
 
*Mike Ewer
 
*Mike Ewer
 +
 +
== Endings ==
 +
{{spoiler}}
 +
There are six endings:
 +
 +
* You meet Peter Crisp, but he has a trap laid out for you.  You get arrested and thrown in prison for life.  (You blindly follow the bartender's advice to take a taxi - or you use a warp cheat to the final stage, skipping other critical triggers.)
 +
* In the subway, you lost the lead to your daughter. (You entered the subway without first obtaining the lead, and didn't get knocked out.)
 +
* In the abandoned house, you defeat Hugo without encountering the cop, and marry Mary and have two kids. You think you see your daughter after ten years.  (This requires obtaining a secret on a previous level.) 
 +
* You hit Peter Crisp while he is carrying your daughter.
 +
* You meet Peter Crisp and defeat all of his goons.  However, your daughter turns against you.
 +
* You meet Peter Crisp, defeat all of his goons, and shoot down the helicopter.  (Missing the helicopter causes you to stand still and get gunned down, and is not a special ending in itself.)
 +
{{endspoiler}}
  
 
== External links ==
 
== External links ==
 
 
* [http://action.mancubus.net/ Action Doom 2: Urban Brawl] - official website
 
* [http://action.mancubus.net/ Action Doom 2: Urban Brawl] - official website
 
* {{zdoomwiki|page=Action_Doom_2:_Urban_Brawl|title=Action Doom 2: Urban Brawl}}
 
* {{zdoomwiki|page=Action_Doom_2:_Urban_Brawl|title=Action Doom 2: Urban Brawl}}
* {{idgames|title=Action Doom 2: Urban Brawl|id=15430}}
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* [http://action.mancubus.net/files/action2.zip Action Doom 2: Urban Brawl (v1.1)]
[[Category:2008 WADs]]
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* {{idgames|title=Action Doom 2: Urban Brawl (v1.1)|id=15430}}
[[Category:Total conversions]]
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[[Category:Commercial PWADs]]
 
[[Category:Commercial PWADs]]
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[[Category:Fan-made Doom games]]

Revision as of 09:06, 30 August 2018

Action Doom 2: Urban Brawl
Urban Brawl's cel-shaded graphicsUrban Brawl's cel-shaded graphics
Author Stephen Browning et al.
Port ZDoom
IWAD Doom II
Year 2008
Link Doomworld/idgames
Cacoward.png This mod received one of the 2008 Cacowards on Doomworld!

Action Doom 2: Urban Brawl is a 2008 computer game which runs on the ZDoom engine. It was mainly developed by Stephen Browning, with ACS scripting by Mike Watson and James Bauer. It is the prequel to the total conversion Action Doom, but has a different style of gameplay. Whereas the first Action Doom was a sidescrolling shoot 'em up using Doom's first-person perspective, Action Doom 2 instead simulates a beat 'em up.

The project

Development on Urban Brawl began in 2004 just months after release of the original Action Doom. Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release. Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in cel-shading. The game's enemy roster was drawn on paper, scanned and coloured. Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies. Instead of using Doom's engine to calculate light, the lighting is texture based. Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.

The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no IWAD to run.

Outside of gameplay, the story is told mainly through black and white, film noir-style cutscenes inspired by Sin City. Darknation wrote most of the dialogue and cutscenes, while Mike Lightner contributed the voiceovers. The story can branch off in different paths depending on the player's actions, and features multiple possible endings.

The soundtrack was created entirely by Ralph Vickers.

On December 10, 2008, Action Doom 2 was one of the winners of the 2008 Cacowards.

Versions

Urban Brawl - Special Edition
Action Doom 2 was available in two forms: A free download, and a CD that could be purchased from the official website for USD$9.99 through PayPal. The CD version came with its own case and box art, as well as several exclusive bonus levels including a survival zombie war set in an urban environment. The sale of the CD version has been discontinued as of May 20th, 2010. As a result, the bonus levels have been released for free on the Action Doom 2 website.

Promotional offerings

Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points. Additionally, discovering all 9 unique items revealed to the player the official contest website and how to win. Winners were...

  • Dylan Sanchez
  • Robert Yarborough
  • Mike Ewer

Endings

Spoiler Warning: Plot details follow.

There are six endings:

  • You meet Peter Crisp, but he has a trap laid out for you. You get arrested and thrown in prison for life. (You blindly follow the bartender's advice to take a taxi - or you use a warp cheat to the final stage, skipping other critical triggers.)
  • In the subway, you lost the lead to your daughter. (You entered the subway without first obtaining the lead, and didn't get knocked out.)
  • In the abandoned house, you defeat Hugo without encountering the cop, and marry Mary and have two kids. You think you see your daughter after ten years. (This requires obtaining a secret on a previous level.)
  • You hit Peter Crisp while he is carrying your daughter.
  • You meet Peter Crisp and defeat all of his goons. However, your daughter turns against you.
  • You meet Peter Crisp, defeat all of his goons, and shoot down the helicopter. (Missing the helicopter causes you to stand still and get gunned down, and is not a special ending in itself.)
Spoilers end here.

External links