Difference between revisions of "Action Doom 2: Urban Brawl"

From DoomWiki.org

[unchecked revision][checked revision]
m (Custom weapons: rm bold)
(29 intermediate revisions by 14 users not shown)
Line 1: Line 1:
'''Action Doom 2: Urban Brawl''' is a 2008 computer game which runs on the [[ZDoom]] engine.  It was mainly developed by [[Stephen Browning (Scuba Steve)|Stephen Browning]], with [[ACS]] scripting by [[Mike Watson (Cyb)|Mike Watson]] and [[James Bauer (Isle)|James Bauer]]. It is the prequel to the [[total conversion]] [[Action Doom]], but has a different style of gameplay. Whereas the first Action Doom was a sidescrolling [[Wikipedia:Shoot 'em up|shoot 'em up]] using [[Doom]]'s first-person perspective, Action Doom 2 instead simulates a [[Wikipedia:Beat 'em up|beat 'em up]].
+
{{wad
 +
|author=Stephen Browning et al.
 +
|iwad=Doom II
 +
|port=ZDoom
 +
|port2=GZDoom
 +
|year=2008
 +
|type=t
 +
|link={{ig|id=15430|Original version}}<br>{{dwforums|123821|Reloaded edition}}
 +
|screenshot=Action Doom 2 Title.png
 +
|caco=2008
 +
}}
 +
'''Action Doom 2: Urban Brawl''' is a 2008 computer game which runs on the [[ZDoom]] engine.  It was mainly developed by [[Stephen Browning (Scuba Steve)|Stephen Browning]], with [[ACS]] scripting by [[Mike Watson (Cyb)|Mike Watson]] and [[James Bauer (Isle)|James Bauer]]. It is the prequel to the [[total conversion]] [[Action Doom]], but has a different style of gameplay. Whereas the first Action Doom was inspired by sidescrolling {{wp|shoot 'em up}} games, Action Doom 2 instead simulates a {{wp|beat 'em up}}, heavily influenced by games such as ''{{wp|Streets of Rage}}'' and ''{{wp|Final Fight}}'' but in a first person perspective, with a unique cel-shaded visual style and a heavy emphasis on storytelling.
  
== The project ==
+
Action Doom 2: Urban Brawl was followed up by an expansion pack called '''Urban Brawl: Dead of Winter''' in 2013, once again developed by Stephen Browning with help from help from [[Nash Muhandes|Nash]], [[Lil' White Mouse]], [[Xaser]], [[Graf Zahl]], and [[Esselfortium]]. On December 10, 2008, Action Doom 2 was one of the winners of the [[Cacowards 2008|15th Annual Cacowards]] that year, with the expansion pack similarly receiving another [[Cacowards 2014|Cacoward in 2014]].
[[image:action_doom_2.png|300px|thumb|Urban Brawl's cel-shaded graphics]]Development on Urban Brawl began in 2004 just months after release of the original Action Doom.  Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release.  Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in [[Wikipedia:cel-shaded animation|cel-shading]].  The game's enemy roster was drawn on paper, scanned and coloured.  Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies.  Instead of using Doom's engine to calculate light, the lighting is texture based.  Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.
+
 
 +
An updated version of the total conversion for [[GZDoom]] was released in 2021 under the name of '''Action Doom 2: Urban Brawl Reloaded''', which contains both the original game and the expansion pack plus numerous enhancements.
 +
 
 +
== Content ==
 +
{{stub}}
 +
===Gameplay changes===
 +
[[File:action_doom_2.png|300px|thumb|Urban Brawl's cel-shaded graphics]]
 +
As mentioned, Action Doom 2: Urban Brawl is largely based off classic beat 'em up games, and incorporates many gameplay features from them. Because of this, the gameplay is largely oriented around close quarters combat, as most of your attacks and weapons, as well as your enemies', are melee-only. There are however several ranged weapons that the player may acquire as well. Much like its predecessor, Action Doom 2 features branching paths the player may take throughout the levels, although this time, it also features multiple endings depending on the player's choice during the game.
 +
 
 +
===Custom enemies===
 +
* Punk Guy
 +
* Fat Construction Guy
 +
* Purple Jacket Punk
 +
* Goth Chick
 +
* Shirtless Thug
 +
* Redneck
 +
* Knife Thug
 +
* Knife Throwing Thug
 +
* Kickboxer
 +
* Ninja Chick
 +
* Suit Guy 1
 +
* Suit Guy 2
 +
* Suit Guy 3
 +
* Uzi Guy
 +
* Wolf
 +
* Maggie
 +
* Hugo
 +
* Tommy LaCoata
 +
* Bebop
 +
* Rocksteady
 +
* Redneck Andy Fox
 +
* Ralphjis
 +
 
 +
===Custom allies===
 +
* Flynn Haggar
 +
* Gary Johnson (Unused)
 +
 
 +
===Custom weapons===
 +
* Pistol ("Sarah")
 +
* Uzi
 +
* Board
 +
* Pipe/Bent Pipe
 +
* Brown Bottle
 +
* Whiskey Bottle
 +
* Fists
 +
* Brass Knuckles (replaces Fists)
 +
* Cheetah Fists (Cheat)
 +
* Dragon Fists (Cheat)
 +
* Chain
 +
* Knife
 +
* Baseball Bat
 +
* Wrench
 +
* Fire Extinguisher 
 +
* Katana
 +
* Chainsaw
 +
* Shovel
 +
* Shuriken
 +
* Sledgehammer
 +
* Etruscan Statue
 +
* Taser
 +
* Pool Cue
 +
* Blunderbuss
 +
 
 +
===Custom items===
 +
 
 +
===Custom objects===
 +
{{col-begin|width=auto}}
 +
{{col-break|width=50%}}
 +
 
 +
===Levels===
 +
''Urban Brawl''
 +
* {{maplinkgen|MAP01|Streets of Rage: It's Time for Action|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP02|Action Bridge: The Manhattan Project|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP03|Segue: Say, That's a Nice Car|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP04|Action Subway: Follow the Bad Dudes|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP06|Phylex: Rising to the Challenge|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP07|Phylex: Top Floor|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP08|Backwoods: Over the River and Through the Woods...|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP09|Abandoned Places: The Splatterhouse|Action Doom 2: Urban Brawl}}
 +
* {{maplinkgen|MAP10|Crisp's Office: Final Fight|Action Doom 2: Urban Brawl}}
 +
''Dead of Winter''
 +
* [[WINTER1: Urban Brawl: Dead of Winter (Action Doom 2: Urban Brawl)|WINTER1: Urban Brawl: Dead of Winter]]
 +
* [[WINTER2: Urban Brawl: Dead of Winter (Action Doom 2: Urban Brawl)|WINTER2: Urban Brawl: Dead of Winter]]
 +
{{col-break|gap=5em}}
 +
 
 +
===Soundtrack===
 +
<br>
 +
* MAP01: First/So Macho
 +
* MAP02: Groovin'
 +
* MAP03: Intro/Bad Ending
 +
* MAP04: Pump'd/The Right Track/Boss Encounter
 +
* MAP06: The Standard
 +
* MAP07: Nowhere But Up
 +
* MAP08: Wood Sheddin'
 +
* MAP09: When Hugo Crazy
 +
* MAP10: The Ultimate
 +
<br>
 +
* WINTER1:
 +
* WINTER2:
 +
{{col-end}}
 +
 
 +
==Development==
 +
[[File:action_doom_2_box.jpg|300px|thumb|Urban Brawl - Special Edition]]
 +
Development on Urban Brawl began in 2004 just months after release of the original Action Doom.  Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release.  Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in {{wp|cel-shading}}.  The game's enemy roster was drawn on paper, scanned and coloured.  Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies.  Instead of using Doom's engine to calculate light, the lighting is texture based.  Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.
  
 
The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no [[IWAD]] to run.
 
The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no [[IWAD]] to run.
  
Outside of gameplay, the story is told mainly through black and white, [[Wikipedia:film noir|film noir]]-style cutscenes inspired by ''[[Wikipedia:Sin City|Sin City]]''.  [[Darknation]] wrote most of the dialogue and cutscenes, while [[Mike Lightner (Mancubus II)|Mike Lightner]] contributed the voiceovers.  The story can branch off in different paths depending on the player's actions, and features multiple possible endings.
+
Outside of gameplay, the story is told mainly through black and white, {{wp|film noir}}-style cutscenes inspired by ''{{wp|Sin City}}''.  [[Darknation]] wrote most of the dialogue and cutscenes, while [[Mike Lightner (Mancubus II)|Mike Lightner]] contributed the voiceovers.  The story can branch off in different paths depending on the player's actions, and features multiple possible endings.
  
 
The soundtrack was created entirely by [[Ralph Vickers (Ralphis)|Ralph Vickers]].
 
The soundtrack was created entirely by [[Ralph Vickers (Ralphis)|Ralph Vickers]].
  
On December 10, 2008, Action Doom 2 was one of the winners of the 2008 [[Cacowards]].
+
===Versions===
  
== Versions ==
+
Action Doom 2 was available in two forms: A free download, and a {{wp|Compact disc|CD}} that could be purchased from the official website for {{wp|United States dollar|USD}}$9.99 through {{wp|PayPal}}. The CD version came with its own case and box art, as well as several exclusive bonus levels including a survival zombie war set in an urban environment. The sale of the CD version has been discontinued as of May 20th, 2010. As a result, the bonus levels have been released for free on the Action Doom 2 website.
[[image:action_doom_2_box.jpg|300px|thumb|Urban Brawl - Special Edition]]Action Doom 2 was available in two forms: A free download, and a [[Wikipedia:Compact disc|CD]] that could be purchased from the official website for [[Wikipedia:United States dollar|USD]]$9.99 through [[Wikipedia:PayPal|PayPal]]. The CD version came with its own case and box art, as well as several exclusive bonus levels including a survival zombie war set in an urban environment. The sale of the CD version has been discontinued as of May 20th, 2010. As a result, the bonus levels have been released for free on the Action Doom 2 website.
 
  
== Promotional offerings ==
+
A remastered version of the game was released on August 10, 2021 for GZDoom and Zandronum, it features improved combat mechanics and multiplayer co-op, survival and deathmatch support by [[sluggard]], numerous bugfixes and various other enhancements such as ultra-widescreen compatible cutscenes and visually retouched maps.
 +
 
 +
===Promotional offerings===
 
Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points.  Additionally, discovering all 9 unique items revealed to the player the [http://action.mancubus.net/ad2contest/ official contest website] and how to win. Winners were...
 
Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points.  Additionally, discovering all 9 unique items revealed to the player the [http://action.mancubus.net/ad2contest/ official contest website] and how to win. Winners were...
 
*Dylan Sanchez
 
*Dylan Sanchez
Line 22: Line 137:
  
 
== Endings ==
 
== Endings ==
There are six endings in the
+
{{spoiler}}
 +
There are six endings:
  
* You meet Peter Crisp, but he has a trap laid out for you. You get arrested and thrown in prison for life.  (You blindly follow the bartender's advice to take a taxi - or you use a warp cheat to the final stage, skipping other critical triggers.)
+
* You meet Peter Crisp, but he has a trap laid out for you. You get arrested and thrown in prison for life.  (You blindly follow the bartender's advice to take a taxi - or you use a warp cheat to the final stage, skipping other critical triggers.)
 
* In the subway, you lost the lead to your daughter. (You entered the subway without first obtaining the lead, and didn't get knocked out.)
 
* In the subway, you lost the lead to your daughter. (You entered the subway without first obtaining the lead, and didn't get knocked out.)
 
* In the abandoned house, you defeat Hugo without encountering the cop, and marry Mary and have two kids. You think you see your daughter after ten years.  (This requires obtaining a secret on a previous level.)   
 
* In the abandoned house, you defeat Hugo without encountering the cop, and marry Mary and have two kids. You think you see your daughter after ten years.  (This requires obtaining a secret on a previous level.)   
* You hit Peter Crisp while he is carrying your daughter.
+
* You hit Peter Crisp while he is carrying your daughter. They both fall down from the skyscraper. The protagonist realizes his fault, but he can't deal with depression.
 
* You meet Peter Crisp and defeat all of his goons.  However, your daughter turns against you.
 
* You meet Peter Crisp and defeat all of his goons.  However, your daughter turns against you.
 
* You meet Peter Crisp, defeat all of his goons, and shoot down the helicopter.  (Missing the helicopter causes you to stand still and get gunned down, and is not a special ending in itself.)
 
* You meet Peter Crisp, defeat all of his goons, and shoot down the helicopter.  (Missing the helicopter causes you to stand still and get gunned down, and is not a special ending in itself.)
 +
{{endspoiler}}
 +
 +
== Credit section lyrics ==
 +
 +
The credit section starts after the show of an ending. There you are shown all the development team, where each developer is drawn on a separate picture. The background music features some rap:
 +
 +
<div style="font-style: italic; margin-left: 2em; margin-right: 260px;">
 +
A vigilante - time to up the ante,
 +
 +
'Cuz understand G, you can't kill what you can't see
 +
 +
And if you're coming full force realize is what you can be
 +
 +
is in a body bag if you plot against me
 +
 +
Roll over, look, it's like I told ya
 +
 +
You played a coin against me and now it's game over
 +
 +
Straight up - you made me answer the call - and saw
 +
 +
that you made a mistake when I entered this brawl
 +
</div>
 +
 +
This music also plays in the Subway Station level, but without the voiceover.
 +
 +
== Trivia ==
 +
* The initial release of Urban Brawl included a separate executable, called {{c|BRAWL.EXE}}. This is a renamed build of ZDoom with a custom icon, but is otherwise identical to stock ZDoom. Later updates removed the executable so users could simply use the version of ZDoom available on the website. {{c|BRAWL.EXE}} is based on ZDoom version 2.2.0 (r748) dated August 7, 2008.
  
 
== External links ==
 
== External links ==
 
* [http://action.mancubus.net/ Action Doom 2: Urban Brawl] - official website
 
* [http://action.mancubus.net/ Action Doom 2: Urban Brawl] - official website
 
* {{zdoomwiki|page=Action_Doom_2:_Urban_Brawl|title=Action Doom 2: Urban Brawl}}
 
* {{zdoomwiki|page=Action_Doom_2:_Urban_Brawl|title=Action Doom 2: Urban Brawl}}
* {{idgames|title=Action Doom 2: Urban Brawl|id=15430}}
+
* [http://action.mancubus.net/files/action2.zip Action Doom 2: Urban Brawl (v1.1)]
[[Category:2008 WADs]]
+
* {{idgames|title=Action Doom 2: Urban Brawl (v1.1)|id=15430}}
[[Category:Total conversions]]
+
* {{idgames|title=Urban Brawl: Dead of Winter|id=17451}}
 +
* {{idgames|title=Urban Brawl: Bonus Content|id=17452}}
 +
* {{zdforums|73018|ZDoom forums thread for Action Doom 2: Urban Brawl Reloaded}}
 +
* {{dwforums|123821|Doomworld forums thread for Action Doom 2: Urban Brawl Reloaded}}
 +
 
 
[[Category:Commercial PWADs]]
 
[[Category:Commercial PWADs]]
[[Category:Cacoward winners]]
+
[[Category:GZDoom-based standalone games]]
[[Category:Fan-made Doom games]]
+
[[Category:PWADs with original soundtrack]]

Revision as of 08:26, 25 May 2023

Action Doom 2: Urban Brawl
Title screen
Author Stephen Browning et al.
Ports ZDoom, GZDoom
IWAD Doom II
Year 2008
Link Original version
Reloaded edition
Cacoward.png This mod received one of the 2008 Cacowards on Doomworld!

Action Doom 2: Urban Brawl is a 2008 computer game which runs on the ZDoom engine. It was mainly developed by Stephen Browning, with ACS scripting by Mike Watson and James Bauer. It is the prequel to the total conversion Action Doom, but has a different style of gameplay. Whereas the first Action Doom was inspired by sidescrolling shoot 'em up games, Action Doom 2 instead simulates a beat 'em up, heavily influenced by games such as Streets of Rage and Final Fight but in a first person perspective, with a unique cel-shaded visual style and a heavy emphasis on storytelling.

Action Doom 2: Urban Brawl was followed up by an expansion pack called Urban Brawl: Dead of Winter in 2013, once again developed by Stephen Browning with help from help from Nash, Lil' White Mouse, Xaser, Graf Zahl, and Esselfortium. On December 10, 2008, Action Doom 2 was one of the winners of the 15th Annual Cacowards that year, with the expansion pack similarly receiving another Cacoward in 2014.

An updated version of the total conversion for GZDoom was released in 2021 under the name of Action Doom 2: Urban Brawl Reloaded, which contains both the original game and the expansion pack plus numerous enhancements.

Content

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Gameplay changes

Urban Brawl's cel-shaded graphics

As mentioned, Action Doom 2: Urban Brawl is largely based off classic beat 'em up games, and incorporates many gameplay features from them. Because of this, the gameplay is largely oriented around close quarters combat, as most of your attacks and weapons, as well as your enemies', are melee-only. There are however several ranged weapons that the player may acquire as well. Much like its predecessor, Action Doom 2 features branching paths the player may take throughout the levels, although this time, it also features multiple endings depending on the player's choice during the game.

Custom enemies

  • Punk Guy
  • Fat Construction Guy
  • Purple Jacket Punk
  • Goth Chick
  • Shirtless Thug
  • Redneck
  • Knife Thug
  • Knife Throwing Thug
  • Kickboxer
  • Ninja Chick
  • Suit Guy 1
  • Suit Guy 2
  • Suit Guy 3
  • Uzi Guy
  • Wolf
  • Maggie
  • Hugo
  • Tommy LaCoata
  • Bebop
  • Rocksteady
  • Redneck Andy Fox
  • Ralphjis

Custom allies

  • Flynn Haggar
  • Gary Johnson (Unused)

Custom weapons

  • Pistol ("Sarah")
  • Uzi
  • Board
  • Pipe/Bent Pipe
  • Brown Bottle
  • Whiskey Bottle
  • Fists
  • Brass Knuckles (replaces Fists)
  • Cheetah Fists (Cheat)
  • Dragon Fists (Cheat)
  • Chain
  • Knife
  • Baseball Bat
  • Wrench
  • Fire Extinguisher
  • Katana
  • Chainsaw
  • Shovel
  • Shuriken
  • Sledgehammer
  • Etruscan Statue
  • Taser
  • Pool Cue
  • Blunderbuss

Custom items

Custom objects

Development

Urban Brawl - Special Edition

Development on Urban Brawl began in 2004 just months after release of the original Action Doom. Instead of egregious advertising, like the original, the project remained entirely unknown to the community until the day of release. Urban Brawl features a distinct comic book art style with colorful scenery and characters rendered entirely in cel-shading. The game's enemy roster was drawn on paper, scanned and coloured. Similar to Beat 'em ups, many characters are a mere palette swap of previous enemies. Instead of using Doom's engine to calculate light, the lighting is texture based. Objects and walls cast black shadows when seen in sunlight and blue textures were used to simulate a moonlight appearance.

The game can run as a standalone either with version 2.3.0+ of ZDoom or with its own included executable, requiring no IWAD to run.

Outside of gameplay, the story is told mainly through black and white, film noir-style cutscenes inspired by Sin City. Darknation wrote most of the dialogue and cutscenes, while Mike Lightner contributed the voiceovers. The story can branch off in different paths depending on the player's actions, and features multiple possible endings.

The soundtrack was created entirely by Ralph Vickers.

Versions

Action Doom 2 was available in two forms: A free download, and a CD that could be purchased from the official website for USD$9.99 through PayPal. The CD version came with its own case and box art, as well as several exclusive bonus levels including a survival zombie war set in an urban environment. The sale of the CD version has been discontinued as of May 20th, 2010. As a result, the bonus levels have been released for free on the Action Doom 2 website.

A remastered version of the game was released on August 10, 2021 for GZDoom and Zandronum, it features improved combat mechanics and multiplayer co-op, survival and deathmatch support by sluggard, numerous bugfixes and various other enhancements such as ultra-widescreen compatible cutscenes and visually retouched maps.

Promotional offerings

Scattered throughout each level of Urban Brawl were unique specialty items which awarded the player 100,000 points. Additionally, discovering all 9 unique items revealed to the player the official contest website and how to win. Winners were...

  • Dylan Sanchez
  • Robert Yarborough
  • Mike Ewer

Endings

Spoiler Warning: Plot details follow.

There are six endings:

  • You meet Peter Crisp, but he has a trap laid out for you. You get arrested and thrown in prison for life. (You blindly follow the bartender's advice to take a taxi - or you use a warp cheat to the final stage, skipping other critical triggers.)
  • In the subway, you lost the lead to your daughter. (You entered the subway without first obtaining the lead, and didn't get knocked out.)
  • In the abandoned house, you defeat Hugo without encountering the cop, and marry Mary and have two kids. You think you see your daughter after ten years. (This requires obtaining a secret on a previous level.)
  • You hit Peter Crisp while he is carrying your daughter. They both fall down from the skyscraper. The protagonist realizes his fault, but he can't deal with depression.
  • You meet Peter Crisp and defeat all of his goons. However, your daughter turns against you.
  • You meet Peter Crisp, defeat all of his goons, and shoot down the helicopter. (Missing the helicopter causes you to stand still and get gunned down, and is not a special ending in itself.)
Spoilers end here.

Credit section lyrics

The credit section starts after the show of an ending. There you are shown all the development team, where each developer is drawn on a separate picture. The background music features some rap:

A vigilante - time to up the ante,

'Cuz understand G, you can't kill what you can't see

And if you're coming full force realize is what you can be

is in a body bag if you plot against me

Roll over, look, it's like I told ya

You played a coin against me and now it's game over

Straight up - you made me answer the call - and saw

that you made a mistake when I entered this brawl

This music also plays in the Subway Station level, but without the voiceover.

Trivia

  • The initial release of Urban Brawl included a separate executable, called BRAWL.EXE. This is a renamed build of ZDoom with a custom icon, but is otherwise identical to stock ZDoom. Later updates removed the executable so users could simply use the version of ZDoom available on the website. BRAWL.EXE is based on ZDoom version 2.2.0 (r748) dated August 7, 2008.

External links